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Arcane mage time anomaly
Arcane mage time anomaly











arcane mage time anomaly

Brought to attention mass invisible exploit in hopes it would address an even bigger xoncern, polymorph being under the arcane tree. I would like to see more arcane mages be made somewhat viable in arena. Because we get four blinks (hoping displacement doesn't get purged) think having blink under arcane tree would be So the mage would have to choose either polymorph out of arcane tree or % damage. My suggestion is to change concentrated power to Polymorph and counterspell is taken out of the arcane tree. Compared to torment of the weak with 15% damage increase as long a slow is on the target.

arcane mage time anomaly

10% increase smg and fewer seconds on arcane power. A suggested thought.Ĭoncentrated power is a useless pvp talent. One of arcane mages biggest weaknesses going into pvp is polymorph and blink is under the same arcane tree. Seriously does no one play this spell and test out shit like this. If used correctly can simultaneously remove 4 orbs from the Allied players and coordinating pick ups to refresh stacks. If used poorly mass Invisibility can do what blessing of protection use to do and remove the orb from the carrier. Mass Invisibility in Temple of kotmogu can remove orbs from the Allied player.

arcane mage time anomaly

A normal person reaction time is 1 seconds so by the time they target the player and attack, taking flight travel time in affect by the time they hit you already capped the base. If you teamed with a rogue and cast mass invisibility on him he can freely cap the base for 5seconds while invisible. But they didn't fix when you cast on other players. They fixed this by letting you be unable to cap the flag/node while you cast mass invisible on yourself. This ability has no diminishing returns on the player and this spell affects everyone in a 40 yard radius.īefore you could had mass invisibility and cap a base freely for 5seconds while invisible. If there are two arcane mages in the group coordinating this then the Healer can heal freely for 10 seconds while invisible. So while invisible if the Healer has no Dots or near cleave damage they can freely heal while invisible for 5 seconds. Only damaging abilities takes you out of mass invisibility. But this can be used on other classes especially healers. Only bringing light into this in hoping other indirect changes can be made to Arcane Mages in a pvp stand point.Īs some mages knows you can use mass invisibility to place rune of power down, cast mark of aluneth then when the cast of Aluneth ends you'll be taken out of invisibility. The level 46 talent for arcane mages under pvp talents has some in game exploits that not many people are aware of.













Arcane mage time anomaly